![]() ![]() a maul consumes a lot of stamina when you block it), you will drop your weapon. It's important to manage your stamina to ensure you never run out if you block a hit and you have insufficient stamina (depending on the weapon you are blocking, i.e. Stamina, as you'd expect, is a simple concept to understand - swing too much, you lose stamina. Your efficiency in managing your stamina can mean life and death in combat. Similarly, if you chamber a swing you can easily morph it into a stab - this is much more effective than morphing an ordinary swing to a stab because a chambered swing appears much faster than a regular swing to your opponent. If you chamber a stab, it's extremely effective to morph that chamber by performing a swing in the middle of the weapons' clash. Kicks can be morphed into swings and chambers can be morphed into either a swing or a stab. It's also possible to morph other techniques such as kicks and chambers. If you were to morph from swing to stab, your opponent can very easily block that stab as soon as they realise it was a morph because the swing wouldn't have hit them before the stab. This is all down to timing - a stab is much faster than a swing, meaning the fake stab will trick your opponent into blocking early and they will be vulnerable to your much slower swing. The most effective form of morph is from a stab to a swing. As with feints, morphs have a window of opportunity - don't leave a morph too late or it won't let you morph! To morph, simply stab in the middle of a swing or swing in the middle of a stab. ![]() A morph is similar to a feint, however it means you still hit your opponent (if the morph fools them, of course!). A 'morph' is the switch from a swing to a stab or from a stab to a swing.
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